In most cases, you can just rotate it 90 degrees flat so it will be the right side up. To import an animation, select the skeleton, import an animation with Only the selected attribute box ticked, so it won’t affect the hand models. Don’t save over it, you gonna need the original for other animations. Get a new one here: Īfter you’ve exported animation from the game files, you gonna wanna open the DieselFPS_Arms.blend from FPS Animation Resource. If you can’t find the weapon, it might be added recently, and your Hashlist is outdated. After you’ve picked an animation, you need to find and extract it via Diesel bungle viewer. Now you need to decide what do you want to do and what animations you want to be changed. 2.93 uses a new python version and that’s the issue as far as i know. If there’s none, you’re on Blender 2.93, you gonna need to download 2.92 from the official website. Try hitting Export => Diesel animation and make sure there are attributes on the right side of the export window that’ve just popped up. In the filter drop-down menu select “User’ and make sure the add-on is there and the box on it is ticked. Do that via Edit => Preferences => Add-ons => Install….